martes, 12 de agosto de 2008
Chunked lod tests
A lot of time without any post, bad, bad, bad.
I've been busy writing the demo for shaderX7 article, thanks to Nico for the 3d mesh for the demo ^^.
Well, I've been testing some terrain implementations: SOARX, Clipmapping but the winner by far is the chunked lod algorithm.
http://tulrich.com/geekstuff/chunklod.html
The image above is how the technique appears in my engine.
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5 comentarios:
Its ok if the appearance of your blog is not good. The important thing is the topic or the content of your blog.
Excellent!!!!!!!!
Have a nice day.
Alla hu akhbar!!!
¡Que crack!
Que sepas que presumo de ti con los pseudo-programadores de mi curro ;)
¿A que estamos esperando para dominar el mundo?
Abrazos.
The Dr.
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