martes, 12 de agosto de 2008

Chunked lod tests

A lot of time without any post, bad, bad, bad.
I've been busy writing the demo for shaderX7 article, thanks to Nico for the 3d mesh for the demo ^^.

Well, I've been testing some terrain implementations: SOARX, Clipmapping but the winner by far is the chunked lod algorithm.

The image above is how the technique appears in my engine.

5 comentarios:

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DrSiRiUs dijo...

¡Que crack!

Que sepas que presumo de ti con los pseudo-programadores de mi curro ;)

¿A que estamos esperando para dominar el mundo?


The Dr.

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