martes, 12 de agosto de 2008
Chunked lod tests
A lot of time without any post, bad, bad, bad.
I've been busy writing the demo for shaderX7 article, thanks to Nico for the 3d mesh for the demo ^^.
Well, I've been testing some terrain implementations: SOARX, Clipmapping but the winner by far is the chunked lod algorithm.
The image above is how the technique appears in my engine.