martes 18 de marzo de 2008

Beautiful

After tunning a lot of parameters, I got decent results that has been increased by adding an horizontal and vertical blur filter.
sweeeeet.

martes 11 de marzo de 2008

The real-time reprojection cache


I've added real-time reprojection cache to the engine. For SSAO looks like a winner technique because it uses expensive shader. Red pixels aren't re-computed because they are stored in an auxiliar buffer to be reprojected.

When camera moves slowly or it's stopped the FPS reaches to infinite and beyond... :p

lunes 3 de marzo de 2008

New code::blocks release

Code::Blocks 8.02 has been released!

http://www.codeblocks.org

From codeblocks page:

"Thursday, 28 February 2008 18:34

Our long awaited release is finally here! Representing the hard work of 14+ developers for more 2+ years since our last official release (and many changes in the roadmap in between), it is finally made available to the general public.

For your convenience, we provide binaries for all platforms Code::Blocks supports:

* Windows 2000 / XP / Vista
* Linux (Ubuntu & Debian, 32 & 64 bits)
* Mac OS X 10.4+

Binaries for other Linux distros will be made available in the following days. So, without further ado, head over to the downloads section and get it while it's hot!

The Code::Blocks Team"

jueves 21 de febrero de 2008

Added shadow maps

Quick and dirty uniform shadow maps



ains

Realtime irradiance



...and (almost) free! :)

Je,je Simple ideas are the best. By only adding to the SSAO shader 2 lines of code we can get local irradiance by free (taking count the color too).

This is the realtime radiance calculation:


albedo:


Ambient occlusion + irradiance + shadows = Global ilumination?? :)

miércoles 20 de febrero de 2008

SSAO Revolutions

More ambient occlusion screenshots, now with materials and textures.






ains

lunes 18 de febrero de 2008

SSAO Reloaded




The lastest bugs were catched... so... there are new screenshots of chelvis SSAO :D
I think it looks-like better, no?

[Also, notice the higher frame rate after minor optimizations]