martes, 18 de marzo de 2008


After tuning a lot of parameters, I got decent results that has been increased by adding an horizontal and vertical blur filter.

martes, 11 de marzo de 2008

The real-time re-projection cache

I've added real-time reprojection cache to the engine. For SSAO looks like a winner technique because it uses expensive shader. Red pixels aren't re-computed because they are stored in an auxiliar buffer to be reprojected.

When camera moves slowly or it's stopped the FPS reaches to infinite and beyond... :p

lunes, 3 de marzo de 2008

New code::blocks release

Code::Blocks 8.02 has been released!

From codeblocks page:

"Thursday, 28 February 2008 18:34

Our long awaited release is finally here! Representing the hard work of 14+ developers for more 2+ years since our last official release (and many changes in the roadmap in between), it is finally made available to the general public.

For your convenience, we provide binaries for all platforms Code::Blocks supports:

* Windows 2000 / XP / Vista
* Linux (Ubuntu & Debian, 32 & 64 bits)
* Mac OS X 10.4+

Binaries for other Linux distros will be made available in the following days. So, without further ado, head over to the downloads section and get it while it's hot!

The Code::Blocks Team"