sábado, 5 de diciembre de 2009


Surfing through the xubuntu repository I found this new fantastic c++ multiplatform ide:
In Windows it uses gcc 4.4 and has an integrated Subversion plugin!!!

Currently I'm trying it with my home projects. OhYesYesYesYes

martes, 13 de octubre de 2009

Campanas por la gripe A

Una de vacunas:

TERESA FORCADES, doctora en Salut Pública, hace una reflexión sobre la historia de la GRIPE A, aportando datos científicos, y enumerando las irregularidades relacionadas con el tema.

Explica las consecuencias de la declaracion de PANDEMIA, las implicaciones políticas que de ello se derivan y hace una propuesta para mantener la calma, así como un llamamiento urgente para activar los mecanismos legales y de participación ciudadana en relación a este tema.

viernes, 18 de septiembre de 2009

Lucera Project

"Lucera Project is a small videogame company that wants to realize some basic libraries to help other ‘indie’ programmers to make games easily. Performing all difficult and cumbersome stuff to allow developers to implement their games without worrying about details like load sounds and textures, render on screen, capture inputs, and so on.

In addition, Lucera Project libraries are cross platform and can compile the same code for different platforms such as Windows or iPhoneOS.

We hope to help many people to achieve their dreams of creating video games."


2D engine:

Sound engine:

Good luck!

sábado, 12 de septiembre de 2009

sábado, 29 de agosto de 2009

ShaderX7 contribution

Finally, my article doesn't appears in the ShaderX7 book :(
But, hey! I appear inside as contributor. My fifteen minutes of fame :D

jueves, 13 de agosto de 2009

Light shafts

In my holidays I'm trying new techniques for my terrain engine. Unfortunately, in my screen space terrain implementations, the well-known artifact of "vertex swimming" appears and it's very noticiable :|

I think that I can reuse the technique in order to code a cool screen space water effect in the near future.

For now, I'd been added the "Game Programming Gems 6" terrain technique (very simple, pretty fast, and without any pre-calculation), light shafts (but the effect needs a radial blur), and particle billboards for cloud rendering.

viernes, 26 de junio de 2009

jueves, 5 de marzo de 2009