lunes, 18 de febrero de 2008

SSAO (Screen Space Ambient Occlusion)


This weekend I'd been trying to implement ssao in my engine by giving the excelent tutorial of Iñigo Quilez and reading the gamedev forum. At now the effect has some glitches (maybe some projection bug), but for the moment I feel happy with results.

Happy coding :D

2 comentarios:

Javi Santana dijo...

Oh no!!! esa casa !!!

chelvis dijo...

ja,ja,ja! que tio, que celeridad. Anda, que se que te gusta el ambient occlusion tanto como a mi :D

Un saludete ethy