jueves, 17 de mayo de 2007

Realtime 3d hair physics simulation

My first program to show to the world :) This demo was a bit old, but I always remember with wet eyes :>

You can download the video and other programming stuff in my website
I use verlet integration for physics, where each spring matches to any edge in the face patch (I import the hair as a single model from a modeling program). Before simulation starts I must sort faces by distance to the head center for allow a more realistic simulation.

The algorithm is too fast, and I use sphere-triangle collision instead sphere-point for more accurate results (and avoid interpenetration).

Questions? :)


1 comentario:

Anónimo dijo...


I begin on internet with a directory