Finally, my article doesn't appears in the ShaderX7 book :(
But, hey! I appear inside as contributor. My fifteen minutes of fame :D
sábado, 29 de agosto de 2009
jueves, 13 de agosto de 2009
Light shafts
In my holidays I'm trying new techniques for my terrain engine. Unfortunately, in my screen space terrain implementations, the well-known artifact of "vertex swimming" appears and it's very noticiable :|
I think that I can reuse the technique in order to code a cool screen space water effect in the near future.
For now, I'd been added the "Game Programming Gems 6" terrain technique (very simple, pretty fast, and without any pre-calculation), light shafts (but the effect needs a radial blur), and particle billboards for cloud rendering.
Suscribirse a:
Entradas (Atom)