I just been uploaded a video of the planet:
The unique improvement is the presence of normal mapping.
domingo, 29 de junio de 2008
sábado, 28 de junio de 2008
ShaderX7
Finally, I wrote an article called "Screen-space approximate local irradiance" for ShaderX7 book that will be released in lastest days of December 2008. yiiiiihaaaa!!! :p
On July I'll try to finish the demo with full source code that will be included in the cd-rom.
For this hot summer: A lot of work, a lot of work!!!!!!!
On July I'll try to finish the demo with full source code that will be included in the cd-rom.
For this hot summer: A lot of work, a lot of work!!!!!!!
domingo, 22 de junio de 2008
My own planet (II)
New improvements has been added to my 3d planet (that suspiciously, looks-like to our earth :p).
* Added cloud layer. It completes one full round each 30 minutes.
* Data (frontier, coast lines, etc) near blending when the camera is near to the planet.
* Stars texture map for not to feel alone in the universe.
* Earth lights map for night texture with automatic blending.
* Ground scattering.
viernes, 20 de junio de 2008
My own planet
miércoles, 11 de junio de 2008
nedmalloc: fast memory allocator
from nedmalloc website:
"nedmalloc is a VERY fast, VERY scalable, multithreaded memory allocator with little memory fragmentation...
It is more than 125 times faster than the standard Win32 memory allocator, 4-10 times faster than the standard FreeBSD memory allocator and up to twice as fast as ptmalloc2, the standard Linux memory allocator. It can sustain a minimum of between 7.3m and 8.2m malloc & free pair operations per second on a 3400 (2.20Ghz) AMD Athlon64 machine"
I've made some changes to allow compilation in gcc (4.3) for Windows using code::blocks
You can download zip file here.
"nedmalloc is a VERY fast, VERY scalable, multithreaded memory allocator with little memory fragmentation...
It is more than 125 times faster than the standard Win32 memory allocator, 4-10 times faster than the standard FreeBSD memory allocator and up to twice as fast as ptmalloc2, the standard Linux memory allocator. It can sustain a minimum of between 7.3m and 8.2m malloc & free pair operations per second on a 3400 (2.20Ghz) AMD Athlon64 machine"
I've made some changes to allow compilation in gcc (4.3) for Windows using code::blocks
You can download zip file here.
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