Quick and dirty uniform shadow maps
ains
jueves, 21 de febrero de 2008
Realtime irradiance
miércoles, 20 de febrero de 2008
lunes, 18 de febrero de 2008
SSAO Reloaded
SSAO (Screen Space Ambient Occlusion)
This weekend I'd been trying to implement ssao in my engine by giving the excelent tutorial of Iñigo Quilez and reading the gamedev forum. At now the effect has some glitches (maybe some projection bug), but for the moment I feel happy with results.
Happy coding :D
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