Mostrando entradas con la etiqueta opengl. Mostrar todas las entradas
Mostrando entradas con la etiqueta opengl. Mostrar todas las entradas

jueves, 29 de diciembre de 2011

Terrain updates (II)


This is a new screenshot of my 3d planet simulation.

There are a lot of improvements since the last blog update, but I'll try to explain it in the next blog entries...

miƩrcoles, 23 de febrero de 2011

Terrain updates

After at least one year without any entry, finally I decided to post my evolution on terrain rendering.

The planet has geometry and texture streaming of whole earth at 1km resolution (for now). And as a bonus, a little galaxy :D