Lastest days I've been busy coding a demo of a "screen space terrain". There isn't geometry here, only heightmaps. A grid is projected over a plane by a projector camera (in red). At now I'm trying to fix vertex interpolation and making a more better projector. Frame rate is constant because the projected grid has the same size along the scene.
When I finish it, I'll upload a demo with full source code.
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Can you explain a little bit more this technique? Thanks :)
I used the concept of projected grid that I saw in the famous water demo .
After I have the idea of using the technique for terrain I found this paper.
Hope it helps for the moment :)
Hi everyone
My name is Tom, Im 38 yrs old, living in Fort Worth, TX.
I'd love to make good close friends here.
So how is everyone doing?? :)
Hi,
I begin on internet with a directory
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