sábado, 22 de noviembre de 2008

Screen space terrain

Lastest days I've been busy coding a demo of a "screen space terrain". There isn't geometry here, only heightmaps. A grid is projected over a plane by a projector camera (in red). At now I'm trying to fix vertex interpolation and making a more better projector. Frame rate is constant because the projected grid has the same size along the scene.
When I finish it, I'll upload a demo with full source code.



4 comentarios:

Cyttorak dijo...

Can you explain a little bit more this technique? Thanks :)

chelvis dijo...

I used the concept of projected grid that I saw in the famous water demo .
After I have the idea of using the technique for terrain I found this paper.

Hope it helps for the moment :)

Anónimo dijo...

Hi everyone
My name is Tom, Im 38 yrs old, living in Fort Worth, TX.

I'd love to make good close friends here.

So how is everyone doing?? :)

Anónimo dijo...

Hi,

I begin on internet with a directory